Material Editor
Material editor allows you to edit parameters of the material selected in the Materials Browser and open the Texture editor bar to edit texture.



Options:
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Selection of 3D object in the preview window to evaluate the resulting material. The object can be zoomed in, removed and rotated using the mouse. |
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Hides or displays additional parameters of the material. |
| Diffuse | The color of the object’s illuminated part (diffuse color). If By object is selected, the diffuse color will be inherited from the object the material is applied to. |
| Ambient | The object’s color in the shadow area (ambient color), i.e. in the area not illuminated by direct rays. Usually, the ambient color is a very dark shade of the diffuse color. If By object is selected, the ambient color will be inherited from the object the material is applied to. |
| Specular | Specular color (specular color). If By object is selected, the specular color will be inherited from the object the material is applied to. |
| Glossiness | Size of specular on the object (shininess). |
| A7 | Applying texture on the object’s surface. When clicking , the context menu opens to the right of the texture file ![]()
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The Texture editor allows you to adjust texture parameters for the material being edited: position it on the object’s surface, specify parameters for scaling, repetition, method of application on the object.
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, the context menu opens to the right of the texture file 

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